![]() ![]() Watch videos of other players succeeding in difficult encounters. Max critical hit chance, or raw damage (melee or ranged), or Overdrive generation, etc. Experiment with different combinations of weapon properties and Destiny Cards. The Devil in particular adds armor penetration for each Wicked card in your hand (including itself). Consider using Destiny Cards that grant armor penetration when fighting armored enemies. Use bombs - in both slots if necessary. ![]() Starting a battle with two uses of Sunray is fantastic. Sunray in particular can inflict a large amount of damage in a short period of time. Experiment with different Demon Powers. Weapons can inflict extra damage or status effects when used skillfully. Read the Codex entries for each weapon. When playing Normal difficulty and attempting timed challenges, be sure to turn off all hexes. Also, you're a few levels ahead of me (currently Lv36). The timed challenges give me the most trouble, too. Weapons & Legendary Weapons, guide by Madou:Īll Secret Locations With Maps, guide at DTG Reviews: Skip them and go back later when you're stronger/have better gear. To refresh merchant inventory (in particular the priest who sells Destiny Cards), exit to the main menu and then load the game again.ĭon't pull your hair out: Some challenges can be frustrating. In this way, you'll build a reserve of useful cards and be able to experiment with different combinations or specialize your bonuses before encounters. Save them for transmutation: Three common (white) versions of a card can be transmuted to an uncommon (green) version of that card, and three uncommon (green) versions of a card can be transmuted to a rare (yellow) version of that card. They will improve your chances of getting rare and legendary items.ĭon't sell Destiny Cards. Keep weapons with the "Extraordinary Luck" property, improve them via transmutation (so that they remain useful), and use them often. ![]() Save rare (yellow) weapons to upgrade other rare weapons via transmutation. Sell common (white) and uncommon (green) weapons. Also for variety of gameplay.ĭon't gamble weapons. Keep at least one of each type of weapon: Some challenges require a specific type of weapon, and some weapons are better suited to some enemies/encounters than others. They're overpriced and often made obsolete by drops as you progress. Rare Gift Box (yellow) x 3 = Legendary Gift Box (purple)ĭon't buy weapons from merchants unless an especially useful weapon for your build is available. Uncommon Gift Box (green) x 3 = Rare Gift Box (yellow) Feel free to add you own (or correct me if I'm mistaken about something).Ĭhoose gift boxes when leveling up and save them for transmutation:Ĭommon Gift Box (white) x 3 = Uncommon Gift Box (green) Beyond level 50, the experience to the next level is always 20,000, including the Renown levels available once you have hit level 60.Just a thread for sharing advice, strategies, tactics, tips, tricks, etc. Beyond level 47, the experience required to progress is altered. Starting from level 1, each level will take 1000 experience points plus 200 per level gained in order to get to the next level up until level 47. Wicked Wildcard Īfter reaching maximum level 60, Victor Vran can progress infinitely by gaining Renown Levels, which only gives Items as rewards. Unlock bottomless pit on zagoravia world mapĭivine Acrobat Third outfit to choose is one of Zealous, Hunter, Vigilante, Cavalier in this order, accordingly if already selected that outfit at previous level Gargoyle Slayer's Shocking Gun of Duelist Hunter's Outfit or Vigilante's Outfit or Cavalier's Outfit In the selection there will be two starting outfits not chosen at 1st level plus Zealous Outfit The Divine Alchemist Ĭan select a new outfit. Receives the Five Hexes, which can be equipped to increase game difficulty, rewarding more exp and loot Rarity is within brankets (C is for common/grey, U for Uncommon/green, R for Rare/yellow, L for Legendary/purple)Ĥ,000 total overdrive, which allows to cast to two consecutives castings at full bar Fourth, Fifth and Sixth columns are items that can be chosen, one only from the three. Items selection is always the same at each indicated level on table.įirst column is character level (level one omitted), second and third are for the bonus unlocked at that level, with third filled only when deeper explanation is needed. starting outfit (first part with Hunter's Outfit, later at Castle Zagore can choose one from Hunter, Cavalier and Vigilante)Įach level a value is increased and one item from three can be chosen.1 talisman slot (with Fractured Worlds DLC).1 demon power slot, with Meteor demon power. ![]()
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