![]() ![]() PCGen knows how to calculate your character's numerical bonuses, even when you have complicated stacking bonuses and situational modifiers. PCGen helps you to create legal character builds, by keeping track of the pre-requisites for classes, feats, spells, and so on.ĭid your GM give you a feat the rules say you shouldn't qualify for? No problem - you can bypass the pre-requisites, and give yourself the feat anyway. PCGen even gives you an initiative tracker for running combat encounters, and places to write the NPC's back stories and history. You can have many sheets open at the same time. PCGen helps GMs keep track of the creatures and NPC's in the world. PCGen knows all about the rules, so it keeps you from making common mistakes. PCGen helps players create characters, quickly and correctly. Good luck and welcome to the wonderful world of LST Editing.PCGen makes it easier to build and keep track of RPG characters, so you can spend less time on character sheets and more time playing the game. Drill down into that folder and load your campaign as well as the PHB or SRD and any other source materials that you use in your campaign. You will see a folder under the source material with your campaign name. Once you've done your editing open PCGen. You might want to look at the documentation for the latest tags in case this fix stops working for you. It does not happen often and it hasn't happened in a very long time but the Code Monkeys will change tags for PCGen if they find a way to tweak the program. PCGen is a wonderful software tool and being able to undertand the LST files goes a long way to helping you customize it to your tastes.īTW, if you ever change versions of PCGen all you have to do is copy your campaign folder to the permissioned folder and your data should be loaded as normal. WEAPONPROF:baledarweaponprofs.lstĮQUIPMENT:baledarequipweapmelee.lst ISOGL:NOĬOPYRIGHT:My CopyrightĬOPYRIGHT:Their Copyright SOURCEWEB:htt:\\baledarpressandstuff.justkidding It is used for your own readability.ĬAMPAIGN:Baledar The # sign designates a comment, meaning that that specific line is not read by PCGen. PCGen doesn't understand spaces too well. Make sure that the space between(Elven) and TYPE is a TAB, not a space. Open baledar weaponprofs.lst in a text editor such as notepad. Something like this YOURCAMPAIGNAME.pcc, YOURCAMPAIGNAMEweaponprofs.lst, and YOURCAMPAIGNAMEequipweapmelee.lst. This is the file that will contain your elven thinblade.Ĭreate the three files using your campaign name instead of Baledar. This file defines the type of weapon proficiency that a character needs to wield a specific weapon.Īnd the last will be called - baledar equipweapmelee.lst The second will be called - baledar weaponprofs.lst. This file will tell PCGen which files to load whenever I select my campaign. If you were adding deities, races, feats, etc., you'd create a file for each of those things. We are only creating these three because you're only creating a weapon. The next step is to create the 3 text files that will contain your campaign data. Try to keep your folder name as one word just to prevent unnecessary problems. So you'll have a path that looks like this - data\permissioned\YOURCAMPAIGNNAME. My path will look like this - data\permissioned\baledar. I'll call my campaign folder - Baledar (The name of my campaign world). ![]() Under the permissioned folder you will create your campaign folder. Under your PCGen folder look for the following path - data\permissioned. You will need to create a folder inside your PCGen Data folder to make these changes. I'll walk you through the steps needed to add the weapon to your campaign folder. You seem to have the PCGen distribution that has the standard tags. ![]()
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